Surrey engineers use games console technology to make "space building blocks", SSTL
"Space innovators at the University of Surrey and Surrey Satellite Technology Limited (SSTL) are developing 'STRaND-2', a twin-satellite mission to test a novel in-orbit docking system based upon XBOX Kinect technology that could change the way space assets are built, maintained and decommissioned. STRaND-2 is the latest mission in the cutting edge STRaND (Surrey Training, Research and Nanosatellite Demonstrator) programme, following on from the smartphone-powered STRaND-1 satellite that is near completion. Similar in design to STRaND-1, the identical twin satellites will each measure 30cm (3 unit Cubesat) in length, and utilise components from the XBOX Kinect games controller to scan the local area and provide the satellites with spatial awareness on all three axes."

This about this: In addition to recreating the basic technology depicted in the film "Avatar", this also shos how straightforward it is to create telepresence. One would hope NASA is looking at simple, commercially available and easily adaptable interfaces such as these whereby Robonuat can be controlled - from the ISS and from Earth.
"What do you get when you cross a WorldWide Telescope with a Kinect motion-sensing game controller? You get the "universe at your fingertips," according to Microsoft Research's Curtis Wong, who demonstrated the gesture-controlled cosmos today at the MIX11 conference in Las Vegas. Actually, having the universe at your fingertips is how Wong has thought of the freely available WorldWide Telescope project since it was first unveiled in 2008. The software, which is freely available through a Web-based interface and as a standalone program, displays the night sky and lets users zoom in on cosmic imagery from a wide variety of sources. You can even go on 3-D fly-throughs of distant galaxies, or create your own tours of celestial hot spots."


